The original post will be too long for what we have to add now, so we're starting a new post to continue off the previously published specifications (both GPU-Z and CPU-Z as well as official NVIDIA), now adding scores and screen captures.


Windows 6x Experience Index gives the GeForce 480 a 7.9 (the maximum) for Graphics. It gave the GeForce 285 a 7.4 - see here when we tested the Hexa/6-core (Gulftown) Intel Core i7 980X processor, which we used to test this GeForce 480 as well.
So what happens when NVIDIA releases a dual-GPU version of the GeForce 480? Say the, GeForce 495, like they did with the GeForce 295, using dual GeForce 280 GPUs? Or when NVIDIA's rival, AMD, releases their ATI Radeon HD6000 Series? Looks like Microsoft needs to expand the max limit!
So what happens when NVIDIA releases a dual-GPU version of the GeForce 480? Say the, GeForce 495, like they did with the GeForce 295, using dual GeForce 280 GPUs? Or when NVIDIA's rival, AMD, releases their ATI Radeon HD6000 Series? Looks like Microsoft needs to expand the max limit!



Coming up next - videos of the 480 in action! Including the new water Tessellation you saw in the first post, but now with video of it at work! It will blow your mind away to the level of realism graphics have come to! Also, there'll be a video of the new NVIDIA OptiX real-time 3D Ray-Tracing video we showed in the first post update, as well as a video of Unigene's Heaven benchmark, which shows Tessellation at work real-time as you switch it on and off dynamically!
As usual, before we go, here's something to drool by while you wait for the next (and 3rd) post!
As usual, before we go, here's something to drool by while you wait for the next (and 3rd) post!
More Data?